I don’t mean to say that Microsoft is lagging — its hardware options for gamers with physical disabilities are remarkable. But Sony’s in-house and exclusive developers have set a new standard for accessibility options that make their games the most flexible in the business. Ragnarök is no exception. Its predecessor, the 2018 reboot of this …
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The post God of War: Ragnarök sets a strong example for next-gen gaming accessibility options first appeared on PRP Breaking News and Top Stories.
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